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	<title>RMX Projects</title>
	<link>https://rmxprojects.com</link>
	<description>RMX Projects</description>
	<pubDate>Sat, 08 May 2021 23:31:11 +0000</pubDate>
	<generator>https://rmxprojects.com</generator>
	<language>en</language>
	
		
	<item>
		<title>What is happening now</title>
				
		<link>https://rmxprojects.com/What-is-happening-now</link>

		<pubDate>Fri, 26 Feb 2021 04:45:52 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

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		<description>

	
No more anxiety, no more memory of misery, no more tedium, no more stale habit. We gambled with images, and there were no losers.&#38;nbsp; -&#38;nbsp; Paul Eluard
	Learning from chaos since 2000


	What happened?A curated selection of 20 participants painted on a large-scale purpose-built environment at the Museum of Brisbane. Each participant worked alone or in small groups in the gallery and followed a series of prompts over the course of four hours. The space evolved throughout May with each participant’s work layering over the last, creating an ever changing collaborative work.
This project was called RMXTV.&#38;nbsp;
RMXTV was live at the Museum of Brisbane, Queensland, Australia from May 7-30 2021 .

	


	



	
	
	Why RMXTV?Every RMX project has been born from a series of technical and conceptual limitations. Over the last year we’ve all become accustomed to different work practices in order to stay sane and creatively productive. RMXTV embraces these new ways of working. For this project, the rules, directions and guides are being delivered in the form of video prompts. That's why we're calling it RMXTV.The morphing environment will be documented and shared.
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	<item>
		<title>TV Highlight</title>
				
		<link>https://rmxprojects.com/TV-Highlight</link>

		<pubDate>Sat, 08 May 2021 23:31:11 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

		<guid isPermaLink="true">https://rmxprojects.com/TV-Highlight</guid>

		<description>
SEE THE RESULTS&#38;nbsp;HERE</description>
		
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		<title>What is RMX?</title>
				
		<link>https://rmxprojects.com/What-is-RMX</link>

		<pubDate>Fri, 26 Feb 2021 03:20:46 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

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		<description>
	What is RMX?
	RMX is a series of collaborative projects and workshops inspired by music remixing and the spirit of the Surrealist’s Exquisite Corpse. Artwork is reworked and reinvented step by step, modified, added to and erased. The goal is to liberate creative thought by playing and taking risks. The end result is a fantastical, often ridiculous, always eye-opening sequence.
Since the project’s inception in 2000, participants have remixed digital images emailed from person to person, reworked sewn toys
	
	
	
 and mailed them round the world, and layered paint to transform and recreate a workshop space. Sometimes the remixing has spanned years, other times it’s taken place over the course of hours – but no matter the length, or the number of participants, the essence of RMX has remained the same; to harness the power of chance and the unexpected through chaotic free play.


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	<item>
		<title>RMX The Beginning</title>
				
		<link>https://rmxprojects.com/RMX-The-Beginning</link>

		<pubDate>Thu, 25 Feb 2021 04:09:39 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

		<guid isPermaLink="true">https://rmxprojects.com/RMX-The-Beginning</guid>

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&#60;img width="400" height="400" width_o="400" height_o="400" data-src="https://freight.cargo.site/t/original/i/f0e60f41a3d76ce29ca6c6fe29e0d3383a56aec000997bed88b7b5a59ce426ea/LWL1-1.jpg" data-mid="100203998" border="0"  src="https://freight.cargo.site/w/400/i/f0e60f41a3d76ce29ca6c6fe29e0d3383a56aec000997bed88b7b5a59ce426ea/LWL1-1.jpg" /&#62;
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RMX&#38;nbsp;The Beginning
The idea of remixing design work was something of a novelty in 2000; graphic collaborations usually entailed a linear process of refinement towards an agreed aesthetic goal, or were collaborative in the concept stages but not execution. So, the freedom to transfigure a work in any manner (from subtle to brutal) was very liberating, and engendered some new ways of working together that we may not have arrived at without having the RMX playground to laugh, cry, fight and run around in.
At the time we were disillusioned by the business of design and desperate for a visual pick me up. We chose eight themes ranging from the relevant to the ridiculous, which were then turned into the initial eight visual pieces. These eight pieces were then passed sequentially to each player, being remixed each step of the way, with each participant not seeing the previous works before it was their turn to remix.
We gathered weekly to exchange files and we recorded a meeting which was then used as raw source material to create an RMX soundtrack.&#38;nbsp;
 The energy and enthusiasm was palpable throughout and from the very beginning we had an emphasis on process over product.
The experience of working in such a fun and unconstrained manner led us to ponder the possibility of continuing to work in that mode. Six of the participants formed design collective, Rinzen who went on to work together for the next ten years.RMX Project · RMX 2000


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		<title>RMX Extended Play</title>
				
		<link>https://rmxprojects.com/RMX-Extended-Play</link>

		<pubDate>Thu, 25 Feb 2021 04:09:39 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

		<guid isPermaLink="true">https://rmxprojects.com/RMX-Extended-Play</guid>

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RMX 
Extended Play
Enthusiasm is infectious and as word of the first RMX project spread, we gathered together a troop of keen participants – this time from across the world – Switzerland, Sweden, Germany, Japan, Hong Kong, the US and the UK. 

Players were required to work only in vectors (for infinite editing and scaling, and ease of emailing) and only use fonts designed by themselves (to encourage more illustrative responses). Without the advantage of meetings to enforce the weekly deadlines, it was simply the promise of being part of something bigger than one's self that kept the momentum charging. Again, players were not aware of who proceeded or followed them and the final pieces were only revealed at the end of the process.

This resulted in some serendipitous sequences. In "Bend Your Knees" Less Rain's car was pulled apart – vector piece by vector piece by Norm – and laid out systematically across the page. When Chris Rehberger received the file it was not at all obvious what had come before. And yet, satisfyingly, he fitted the puzzle pieces back together and the car re-emerged. 

It's a game and interaction is key. The "best" remixes are often not necessarily the "best" outcome as a finished product but as part of the process they delight and entertain. As a result, viewing the sequences takes time and patience – flipping back and forth to ascertain exactly what happened at what point and pondering the role of the ego in creation. 

Continuing the tradition of music remixing, visual remixers recorded a cheery "hello" and these formed the basis of the soundtrack for RMX: the sequel.RMX Project · RMX Extended Play


	



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		<title>Fresh RMX</title>
				
		<link>https://rmxprojects.com/Fresh-RMX</link>

		<pubDate>Thu, 25 Feb 2021 04:09:40 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

		<guid isPermaLink="true">https://rmxprojects.com/Fresh-RMX</guid>

		<description>
	&#60;img width="2000" height="668" width_o="2000" height_o="668" data-src="https://freight.cargo.site/t/original/i/38be0ea18626461ec0d692c87b2b9113ef4d2054628932d41bfecc4f1af28f3b/fresh_main.jpg" data-mid="100295111" border="0" data-scale="85" src="https://freight.cargo.site/w/1000/i/38be0ea18626461ec0d692c87b2b9113ef4d2054628932d41bfecc4f1af28f3b/fresh_main.jpg" /&#62;

	

	Fresh RMXIn a rapid-fire 5 week project, 39 participants collaboratively created an unbroken sequence of images in an international execution of the Surrealist's Exquisite Corpse.
The first participant produced a piece, with only the final edge being passed onto the next player by email. They then continued the image, taking off from where it began. Working to the theme "My home, my country" and with a one week deadline, players could work in any medium – the only technical requirement being that the final art be supplied as a print-ready file at the correct size.
The end result was a panorama of chopping and changing images: different horizon lines, view points, styles, worlds.
	
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		<title>Neighbourhood Project</title>
				
		<link>https://rmxprojects.com/Neighbourhood-Project</link>

		<pubDate>Thu, 25 Feb 2021 04:09:40 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

		<guid isPermaLink="true">https://rmxprojects.com/Neighbourhood-Project</guid>

		<description>
	


	
Neighbourhood Project
Neighbourhood stitches together artists from around the world in a spontaneous collaborative toy remixing project — which took several years to wield its way across the world.
Beginning with the blank canvas of a featureless cloth toy, a sequence of characters was born from the hands of the players, progressively reworking (or remaking) the hapless figures in a series of hands-on remixes.
The participants used a myriad of techniques to bring each stage to life – stitching, painting, drawing, tailoring, accessorising, even adding, removing, or repurposing body parts – the severity of the changes being decided by the nimble hands of each player. Whether through gentle embellishment or radical reconstruction, each artist left their mark on the character’s design and shape, the entanglement of having to work back into a previous player’s creation resulting in a collision of styles and ideas that the individual artists would not have chanced upon working alone.
On completion of each round, the toys were returned for photographic documentation and then passed on to the next participant, weaving a global trail of inspiration, thread, blood, stuffing, and love. Players were not shown the sequence of prior workings for the toys they received to remix, limiting the influence of previous incarnations of the weird fabric visitor that landed on their doorstep.
The process was repeated over and over, yielding an entire neighbourhood — the inhabitants of which were finally revealed in a lovingly crafted family album.


	
&#60;img width="1250" height="1554" width_o="1250" height_o="1554" data-src="https://freight.cargo.site/t/original/i/1d1b67ddf6ad0f00dfa4ea4c6929aba2e2897d3d7f3408ed04c267021a12f071/neighbourhood_book_rgb_02.jpg" data-mid="100196226" border="0" data-marker-id="3" src="https://freight.cargo.site/w/1000/i/1d1b67ddf6ad0f00dfa4ea4c6929aba2e2897d3d7f3408ed04c267021a12f071/neighbourhood_book_rgb_02.jpg" /&#62;


	
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		<title>Neighbourhood workshops</title>
				
		<link>https://rmxprojects.com/Neighbourhood-workshops</link>

		<pubDate>Thu, 25 Feb 2021 04:09:40 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

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Neighbourhood workshops
Attendees at the Pictoplasma Conference in Berlin, Germany were given a chance to rework the blank stuffed shapes provided.
Armed with scissors, cotton, materials, needles, safety pins, glue, pens, stuffing and sewing machines, a rapidly formed Neighbourhood soon emerged from the mass of triangular, circular and rectangular blobs, merging with piles of loose arms and legs, discarded buttons and bizarre fabric offcuts.
The process, spurred on by the exchange of enthusiasm and energy in the room and uninhibited by distance, delivery and pressure, resulted in one hundred remixes in the space of only two days.
https://rmxapillow.tumblr.com/


	
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		<title>RMX Big Bang Workshop</title>
				
		<link>https://rmxprojects.com/RMX-Big-Bang-Workshop</link>

		<pubDate>Thu, 25 Feb 2021 04:09:40 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

		<guid isPermaLink="true">https://rmxprojects.com/RMX-Big-Bang-Workshop</guid>

		<description>
	
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	RMX Big Bang Workshop
Over 10 days, 15 participants continually transformed a room at the Intercross Creative Centre in Sapporo, Japan. As a group we emptied our minds into the nothingness of a black room, saw it turn white, and every colour in between. Each day a different task prompted the group to explore different aspects of their creativity.
Day after day we saw our efforts modified, added to and erased. Initial preciousness and nervousness were replaced by admiration of what had evolved. Some days we worked quickly within restrictions, whilst other days we came to a sudden halt thanks to complete freedom. We worked as a group. We worked alone. We traversed the spectrum of creative possibilities and come out feeling refreshed, revitalised and remixed.

The 10 Days in Sapporo book documents the experience.

&#60;img width="600" height="800" width_o="600" height_o="800" data-src="https://freight.cargo.site/t/original/i/4eb4569452935b663d0356de175f9e007b933a8194ac6b355c96c4e3ef66ddf3/SapporoCoverGraph800.jpg" data-mid="100299538" border="0" data-scale="73" src="https://freight.cargo.site/w/600/i/4eb4569452935b663d0356de175f9e007b933a8194ac6b355c96c4e3ef66ddf3/SapporoCoverGraph800.jpg" /&#62;
R
 
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		<title>Workshops</title>
				
		<link>https://rmxprojects.com/Workshops</link>

		<pubDate>Thu, 25 Feb 2021 04:09:40 +0000</pubDate>

		<dc:creator>RMX Projects</dc:creator>

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	Workshops
Do you want to join in? We present RMX workshops all over the world as part of design conferences, art festivals and at universities and agencies. We have presented workshops in Melbourne (the AGIdeas conference), Berlin (Pictoplasma character conference), Tijuana (Esquina Norte) and Sapporo (Intercross Creative Centre.)Workshop participants experiment with the collaborative methods, discover new ideas, explore unknown creative territories and learn to harness the power of chance and the unexpected.
Participants can be almost any age. They uncover the rich breeding ground of working collaboratively and experience the excitement of seeing their work remixed and reworked by others until it becomes unrecognisable.
Register your interest in participating in or hosting an RMX Workshop here.&#38;nbsp;


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